Welcome


This blog is dedicated to the topics of Course materials, Innovation, and Technology in Education. it is intended as an information source for the college store industry, or anyone interested in how course materials are changing. Suggestions for discussion topics or news stories are welcome.

The site uses Google's cookies to provide services and analyze traffic. Your IP address and user agent are shared with Google, along with performance and security statistics to ensure service quality, generate usage statistics, detect abuse and take action.

Monday, December 7, 2015

#GoOpen Has Game Developers Worried

Although gamification and open educational resources (OER) are current buzzwords in education, game developers are concerned about the #GoOpen initiative from the U.S. Department of Education, which directs organizations receiving federal grants to make copyrightable intellectual property part of the public domain when completed.

The fact that more teachers will be turning to digital tools and resources is good news for game developers, according to a column by Lee Banville, editorial director of the Games and Learning Publishing Council. Another positive to the #GoOpen initiative is more open-source tools should also free up more funds for schools to spend on digital content.

However, a world full of free educational tools could also mean fewer educators willing to pay for learning games.

“So the Department of Education’s new push could go either way for learning-game developers,” Banville wrote. “It if goes the way some seem to hope, the far larger budgets connected to textbooks may soon become more available for schools to invest in digital learning tools, including games. The danger is if the perception is most educational content, like OERs, is free, then why pay for digital games?”