College students are bringing many different types of electronic devices with them to campus. Colleges and universities are grappling with how to accommodate all those gadgets.
The many devices on the market means educators have to create lessons that work on all of them, whether students are toting a laptop, smartphone, tablet, or all three. The age of the device even comes into play, because operating systems change so frequently.
“These devices all have different quirks,” Gauri Reyes, CEO of Triple Point Advisors, said in an article in eCampus News, “and that makes it hard to predict which ones will ultimately be brought into the classrooms, who will be using which ones, and who needs to know what about the devices and the capabilities.”
Device-agnostic applications are being built to provide a solution. The tools are compatible with most operating systems, helping instructors and students work together without wasting class time or IT resources.
“Start by taking the most popular devices that are out there and making sure your applications, lesson plans, videos, or other content work on those devices,” Reyes advised. “Just make the assumption that whatever you’re developing or using has to work on iOS, Android, or another platform, and then create an environment where your students can learn, engage, collaborate, and communicate effectively.”