Welcome to The CITE -- a blog on Course materials, Innovation, and Technology in Education, created by Mark Nelson and now part of the Publications Department of the National Association of College Stores. CITE is a pun with multiple meanings - referring to cite as in citation, something people reference; site as in location, website, or place people go to; and sight as in foresight or looking ahead to what is coming. Comments, discussion, feedback and ideas are welcome.

Tuesday, September 27, 2016

Teachers Want VR in the Classroom

Educators see potential in virtual reality (VR) and would like more access to it in their classrooms. A new survey from the networking software company Extreme Networks found that 23% of responding schools said they had tested VR and more than half said they were looking into using it.

The study reported that 52% of the schools that tried VR technology used it for science classes, while 20% used it in engineering, and 29% in history. Google was the most popular brand in the survey, at 74%, followed by Oculus (17%) and Samsung (14%).

One challenge for responding school administrators was IT infrastructure. The report found that 32% said they could use VR, 31% said they were “somewhat sure” they had the infrastructure, and 30% were sure they couldn’t support the technology.

“The major benefit of virtual reality in the classroom is that it engages students completely in the lesson,” Bob Nilsson, director of vertical solutions marketing for Extreme Networks, wrote in a blog post about the survey. “It sparks creativity and brings difficult concepts to life. The downside is there is not yet enough VR content and it is still perceived as difficult to implement.”

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