College and university IT departments know students
using smartphones and tablet computers to play games or stream movies eat up
plenty of bandwidth. However, traditional computers are the biggest bandwidth hogs,
according to a new report from the Association for College and University Technology Advancement and the
Association of Colleges and University Housing Officers-International.
The survey of IT leaders, housing officers, and
business officers at more than 360 colleges and universities for 2016 State of ResNet found that computers consumed 58.6% of the bandwidth used on campus. Tablet
computers came next, at 57.7%, and mobile phones were third at 55.2%.
Participants were asked to rank devices by the severity
of bandwidth consumption on a 1-10 scale with 8-10 being the area that used the
most. The 58.6% result is down from the 76.5% the category registered in 2015,
but it was the second year in a row that traditional computers topped the list.
“In previous years of the study, tablets were forecast
as the largest bandwidth consumer in the years to come,” wrote authors of the
report. “However, these past two years show a change as desktop and laptop
computers take over the top spot and are now gateways to many disruptive
applications, which may require even more bandwidth than ever before. Through
these devices, students have found a larger canvas for complex games, virtual
learning, 3-D modeling software, computer animation, or simply storing photos
and videos.”
Nearly 49% of the IT professionals surveyed said that
media devices such as Roku and Apple TV were in the severe 8-10 range, while
gaming systems rounded out the top five at 41.9%. Just 7.4% of the respondents
put e-readers in the 8-10 category.