The CITE, a blog published by the National Association of College Stores, takes a look at the intersection of education and technology, highlighting issues that range from course materials to learning delivery to the student experience. Comments, discussion, feedback, and ideas are welcome.

Thursday, August 13, 2015

VR Heading to the Classroom

With companies such as General Motors and Ford using virtual-reality technology to train employees, it was only a matter of time before it gained a foothold in education. And its place in the classroom is only going to get bigger as the cost of VR technology keeps falling.

Student-built VR headsets made of foam and cardboard are now available for about $18 each. The inexpensive headsets use smartphones to run graphics and don’t require new technology or operating systems to function. In addition, developers keep creating new ways to use the technology.

More importantly, tech-savvy students are pushing the move to VR technology in schools. They have grown up using tablets and smartphones and are ready and willing to use the devices for school.

“Educational opportunities will literally only be limited by our own imaginations,” Richard L. White, emerging-technologies developer at the Southeast Kansas Education Center, said in an article for EdTech.

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