Welcome


This blog is dedicated to the topics of Course materials, Innovation, and Technology in Education. it is intended as an information source for the college store industry, or anyone interested in how course materials are changing. Suggestions for discussion topics or news stories are welcome.

The site uses Google's cookies to provide services and analyze traffic. Your IP address and user agent are shared with Google, along with performance and security statistics to ensure service quality, generate usage statistics, detect abuse and take action.
Showing posts with label ed tech. Show all posts
Showing posts with label ed tech. Show all posts

Friday, February 16, 2018

Study Tracks When Students Zone Out

Researchers from the University of Colorado Boulder have developed a way to detect when students using personalized learning software start to daydream. By using machine-learning algorithms on recordings of student eye movement, the researchers were able to figure out which eye patterns were associated with the mind wandering.

The study found that when students’ eyes matched “zoning out” patterns, they were less focused on the work than those students who showed “not zoning out” patterns. It also noted that when students were paying attention, their eyes bounced around the screen more.

“When you’re zoning out, you’re just fixating,” explained Sidney D’Mello, leader of the University of Colorado research team. “You’re not moving on.”

The study could lead to instructional software that monitors mind wandering in real time. That troubles Jill Barshay, a contributing editor for The Hechinger Report who writes about education research and data.

“Do we really want to curb mind wandering?” she asked. “It’s associated with creativity, and perhaps a bit of mind wandering is needed to come up with big thoughts.”

Barshay suggested the result might be used better to point out the places where the computerized learning bores students, instead of creating prompts to keep them on track.

“But what I find fascinating about this research is how data scientists have come to a conclusion that contradicts human intuition,” she wrote. “You often hear teachers say that they don’t need data to tell them what their students know. Well, this research points out that it’s hard for teachers to know when students are really absorbing something just by looking at their faces.”

Monday, October 9, 2017

K-12 Teachers Still Divided on Edtech Use

While more k-12 instructors are employing education technology on a daily basis in their classrooms—63% this year, a bump up from 55% last year—a quarter of them still report being intimidated by their students’ use and knowledge of edtech, according to an annual survey from the College of Education at the University of Phoenix.

Just over a third of the more than 1,000 respondents blamed inadequate funding for not making greater use of edtech, with 23% citing concerns that technology is too distracting. Even though two-thirds acknowledged that using classroom tech helps their students remain more engaged, more than 70% said that use of personal devices is a distraction in group settings, a rise from 65% in the 2016 survey.

When it comes to their own edtech skills, 40% of K-12 teachers said they'd give themselves a grade of "C" or failing, while only 16% gave themselves an "A."

Monday, March 13, 2017

VR and AR Await a Tip to Reality

Virtual reality (VR)—computer-generated “reality” that immerses a viewer in a place and situation that may be as real as the Alamo or an unreal as a spaceship traveling to Pluto—seems a natural fit for educating students about history, the sciences, and other topics. The same is true for augmented reality (AR), which places a layer of information over reality, such as lap speeds superimposed on racecars in a televised NASCAR event.

In response to a survey at the 2016 Consumer Electronics Show, 37% of attendees said that VR’s most significant impact would be in teaching and learning. However, integration hurdles still need to be surmounted and learning outcomes demonstrated before these technologies become mainstream.

The 2016 New Media Consortium/Consortium for School Networking Horizon Report K-12 edition forecast it would be another two to three years before VR adoption hits a tipping point in education. Futuresource Consulting Ltd.’s report on the 2017 Bett Show (formerly the British Educational Training and Technology Show) suggests that VR/AR products won’t find their market until there is a widespread clamor (read: large purchase orders) for them, as eventually happened when laptops entered education.

Augmented reality may have an edge on gaining adoptions since it doesn’t require special devices the way VR does; users can experience AR with nothing fancier than a smartphone and the right software.

The potential is vast. A Goldman Sachs report predicted that virtual and augmented reality will represent an $80 billion market by 2025, with the education sector attracting up to 15 million VR/AR users.

Friday, March 10, 2017

Consolidation Roiling Ed Tech

The ed-tech market is experiencing a lot of churn right now, as charted by the 2017 Higher Education Technology Landscape Report by higher-ed advisory service Eduventures, which tracks the activity of more than 500 vendors across 40 market segments. This year’s report drew on about 100 fewer vendors thanks to consolidation and closings.

Eduventures, which is owned by the National Research Center for College & University Admissions, tallied the most mergers, acquisitions, and consolidations among textbook, digital course material, and courseware companies; online course providers; learning management systems; learning analytics platforms; and constituent relationship management platforms. For online course providers and online program managers, the report saw “almost as many vendor options as there are academic programs or pedagogical models from which to choose.”

It also noted that cloud-based solutions are now nearly ubiquitous in higher ed for learning management systems, email, and educational apps, while adoption of cloud-based student information systems (SIS) is trending upward “as many institutions start moving critical operations and business processes to cloud providers.”

Adaptive learning and online program managers are witnessing “disproportionately high” growth, according to the report, while courseware and learning-analytics platforms undergo a wave of consolidation.

The segments showing rising competition include student-success and     -retention solutions, e-portfolios, social media platforms, online program managers, and business intelligence and analytics platforms.